Where is arkngthand




















Once done, you must be quick to enter the ruins before the revolving door closes. The Puzzle Box can be found in the Cells of Hollow Hand section of the ruin, just underneath where you enter on a lower shelf.

There are a few opponents around, but nothing too dangerous or special. The main story takes place on Vvardenfell, an island in the Dunmer Dark Elf province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. There is no penalty for killing him. If Paratus is left alive, then after the quest is completed, a large amount of Synod mages will appear in Winterhold during a random encounter to claim the Eye of Magnus.

Killing Paarthurnax will enrage Arngeir; if you return to High Hrothgar, he will angrily lecture you on your decision and even go so far as to threaten violence if you do not leave. After this, the other Greybeards will also fail to acknowledge you.

Of course he wants you to do him a favor first, before he lets you know what you want. All you have to do is to fetch a Dwemer Puzzle Box from a local ruin, Arkngthand and yes, all Dwemer ruins have similar, unpronouncable names with at least 6 consenants in rows.

Retrieve the Dwemer Puzzle Box for Hasphat. Recieve the notes for Caius from Hasphat upon returning the Puzzle Box. Return to Caius in Balmora. The entrance to Arkngthand is on the east side of the Foyada, South of the bridge Turn the crank on a pipe near the door to open it Great directions, but the only thing he left out is the crazy person you attacks you on the bridge Snowy Granius.

The Fighters Guild is pretty much in the center of town and Hasphat is downstairs in the training room. How do you get inside Arkngthand? A corridor to the right leads to another bandit and the door to Land's Blood Gallery.

Going straight from the entrance will lead to a lava pool with a broken bridge over it leading to the telescope room and another enemy. It is possible to jump across the gap, or it can simply be levitated across. Several Dwarven constructs and a pair of Dwarven spectres patrol the area.

Going right from the entrance will lead to several constructs, a lava pool with a locked chest amongst some kegs with random loot and ingredients, as well as the door to the Deep Ore Passage.

The path left will take you on a loop through the rest of the area. A large room on this loop has some random Dwemer items scattered about, as well as a chest containing a key to unlock doors in the Nchurdamz ruins. This is the deepest part of Arkngthand. The rocky passage on your left near the entrance can be reached by running and jumping up the incline just inside the doorway or, more easily, by levitation, and has a construct guarding the top.

The passage is relatively straightforward with several Dwemer constructs and spectres lurking about, and ends in a large chamber with a pool of water, a tall, multi-level structure, and another construct. Using levitation, you can float to the upper levels, where you will find a spectre and a trapped chest at the top containing random Dwarven loot.

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